Saul Constantine

Missing Data

Threat Assessment


  • Special Cambion Physiology: Cambions are the crossbred offspring of a human and a demon. Cambions usually possess spirits that are a fusion of a human soul and demonic essence. As such, they are considered the inherent counterparts of the Nephilim. The Constantine cambions are a special, elevated form of Cambion, similar to their mother as they also have the essence of Endless heritage and their human parent is a magus.
    • Life-Force Absorption: All three of the Constantine Cambions have inherited their mother's Succubus powers. While the three have this ability as part of their birthright, they have yet to master it. Using this ability allows the cambion to drain others of energy when engaged in intimate acts such as kissing. More intimate acts can glean more power from the target but require a more skilled and experienced demon to accomplish. Obviously, Rosacarnis has not allowed her children to develop more advanced techniques. 
    • Pact Sanctification: Through intimate acts, pacts can be sealed. This is done through the 'Life-Force Absorption' ability but the cambion also channeling some of their own life-force into their partner. The exact nature of the pact and the consequences for violating the agreement vary but at the very least the life-force exchange allows both parties to know if either breaks the pact. 
    • Persuasion: By mental domination, Saul may be able to exert his will on the weak-minded. Commands must be spoken aloud.
    • Demonic Resistance: The Constantine Cambions as part Endless and mostly magus are only affected by the most powerful of anti-demonic rituals, sigils, wards, and enchantments. These cambions only find cold iron slightly uncomfortable to the touch.
    • Exorcism: Due to their demonic heritage, the Cambions may be able to exorcise lesser demons simply by verbally commanding the demon to leave their host.
    • Teleportation: The Cambions are able to teleport to a certain number of safe areas which they have previously marked with their blood and a demonic glyph. Saul only has one safe zone.
    • Superhuman Strength: The cambions can overpower most human victims with ease. Saul has Level 0 Enhanced Strength.
    • Superhuman Speed: In very short bursts, the Cambions can move faster than the eye can see, able to appear and disappear in an instant, within the radius of a small room. Frequent uses of this ability drain essence reserves, leaving the Cambion tired.
    • Superhuman Agility: Cambions possess amazing agility. They can climb up walls and jump off buildings without hurting themselves. They also have greater reflexes than humans. 
    • Superhuman Stamina: Cambions rarely tire from physical exertion alone. They can also take tremendous amounts of pain, far beyond what a mortal human could.
    • Longevity: Cambions have a slower aging process after reaching twenty-five to thirty-five and while they will die eventually, most simple Cambions can live up to five hundred years, although most of them never make it that far, considering how often they're hunted. It's quite probable the Constantine Cambions can live much longer than this due to their Endless heritage as their mother has lived for several thousands of years.
    • Infernal Sorcery: The Cambions can manipulate all manner of essence (except supernal), though their magic will leave an infernal residual signature. The siblings are not particularly adept at sorcery. Saul is the most gifted of the three, having started at an earlier age but even he has yet to reach the second rank of student sorcery.
    • Telepathy: Saul cannot only just command others to do his bidding, but he can also plunder their thoughts. While his mastery is truly impressive, his range is very limited and he usually requires physical contact. 


  • Hallowed Places: Cambions cannot enter holy ground.
  • Supernal Magic: Angels and heavenly relics are usually more than powerful enough to kill a cambion.[1]


  • Physicality: 4 — Expert / Enhanced
  • Occult: 5 — Master / Remarkable
  • Weaponry: 3 — Trained / Exceptional
  • Expertise: 2 — Basic / Typical
  • Range: 3 — Trained / Exceptional
  • Strategy: 3 — Trained / Exceptional
    • TOTAL: 42
    • RANKING: Low Threat

Trivia and Notes


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Links and References

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