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'''NOTE: This character's second portrait awaits sponsorship. You can sponsor it [https://www.gofundme.com/Earth27Project here]. Your support will allow this character to be explored in Earth-27.'''
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'''NOTE: This character's second portrait awaits sponsorship. You can sponsor it [https://www.gofundme.com/Earth27Project here]. Your support will allow this character to be explored in Earth-27.'''
   
 
{{Infobox character
 
{{Infobox character
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Max Eisenhardt (Birth Name)
 
Max Eisenhardt (Birth Name)
 
Josef Maximoff (Past Alias)
 
 
|status = Naturalized American
 
|status = Naturalized American
 
|relatives = Jakob Eisenhardt (Father, Deceased)
 
|relatives = Jakob Eisenhardt (Father, Deceased)
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Anya Maximoff (Daughter, Deceased)
 
Anya Maximoff (Daughter, Deceased)
  +
|affiliation = Acolyte Squad (Mentor)
 
|debut = [[Cerebro Scans: First Meeting]]
 
|debut = [[Cerebro Scans: First Meeting]]
|birth_date = January 30th, 1960
+
|birth_date = January 30th, 1951
 
|birth_place = Nuremberg, Germany
 
(Nuremberg, Germany)
 
 
|education = Trade School - Electrician
 
|education = Trade School - Electrician
 
|occupation = Assistant Headmaster
 
|occupation = Assistant Headmaster
 
|employer = [[Xavier's School for Gifted Youngsters]]
 
|employer = [[Xavier's School for Gifted Youngsters]]
|marital_status = Widower (Magda Maximoff, Deceased)
+
|marital_status = Single
  +
  +
Widower (Magda Maximoff, Deceased)
 
|residence = [[X-Mansion]]
 
|residence = [[X-Mansion]]
 
|race = Mutant
 
|race = Mutant
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== Biography ==
 
== Biography ==
   
=== Childhood: 1960 - 1973 ===
+
=== Childhood: 1951 - 1965 ===
Max Eisenhardt was born to two Holocaust survivors in East Germany. Max's parents told him all about the horrors they witnessed at the hands of men. Max was disgusted to learn these things, but also angry that his parents did nothing to stop it, instead putting their faith in a "deaf god."
+
Max Eisenhardt was born to two Jewish Holocaust survivors in East Germany. Max's parents told him all about the horrors they witnessed at the hands of men. Max was disgusted to learn these things, but also very angry that his people put faith in a "deaf god" instead of fighting back.
   
=== Coming of Age: 1973 - 1978 ===
+
=== Coming of Age: 1965 - 1969 ===
As a teenager, the Eisenhardts decided to escape East Germany and devised a means to flee to West Germany. In the escape process, the Eisenhardts were captured by troops. Max's father fought against the captors to give his wife and son time to escape, but he was beaten down, surrendered, yet still executed on the spot. Enraged by this, Max unleashed his fury... and only in the aftermath did he realize that he had not only killed the soldiers, but also his mother.
+
As a teenager, the Eisenhardts decided to escape East Germany and devised a means to flee to West Germany. In the process, the Eisenhardts were captured by troops. Enraged by the soldiers' execution of his father, Max discovered his mutant powers. In the resulting violence, the soldiers were killed and his mother mortally wounded. Horrified, Max fled.
   
  +
As an orphan, Max became a petty criminal to survive while on the lam. After several minor adventures, Max found himself in Israel. With limited resources and no history, Max joined the military.
Horrified, Max quickly fled, eventually finding his way to Transia. There he began a new life under the name Josef Maximoff.
 
   
=== Early Adulthood: 1978 - 1985 ===
+
=== Military Service: 1969 - 1973 ===
  +
Max was involved in a number of conflicts with the Egyptian military and Arab coalitions in the Sinai peninsula. The violence brought out the worst in Max and he chose to desert, catching the first available boat.
Knowing he was different, Josef became increasingly distrustful. He only found comfort among other marginalized peoples and took to living with a Romany camp near Mt. Wundagore. He fell in love with a young woman in the camp. Her name was Magda. When it was discovered she was pregnant, Josef proposed and the two were married. To support his family, Josef found work in a smelting factory in a nearby city. He also continued to practice his powers in secret.
 
   
  +
=== Transia: 1973 - 1984 ===
In rapid succession, Josef and his young wife had four children. Their first was Anya, followed by the twins [[Pietro Lehnsherr|Pietro]] and [[Wanda Lehnsherr|Wanda]], and finally [[Lorna Lehnsherr|Lorna]]. With the birth of Lorna, Josef realized he could no longer keep his nature secret from Magda as their daughter had been born with bright green hair, eyes, and lips. Magda was scared, but ultimately the love of her children overcame her fear.
 
 
Now using his mother's maiden name to create his true identity as Erik Lehnsherr, Erik settled in the remote area surrounding Mt. Wundagore. Erik took comfort among marginalized peoples and took to living with a Romany camp. He fell in love with a young woman in the camp. Her name was Magda Maximoff. When it was discovered she was pregnant, Erik promised to care for her. To better support his family, Erik found work in a factory in a nearby city.
   
 
In rapid succession, Erik and his lover had four children. Their first was Anya, followed by the twins [[Pietro Lehnsherr|Pietro]] and [[Wanda Lehnsherr|Wanda]], and finally [[Lorna Lehnsherr|Lorna]]. Lorna had been born with green hair, eyes, and lips. In light of this, Erik revealed his own abilities to Magda. Not only did Magda accept Erik, but so did most of her camp, leading to Erik accepting his nature and allowing himself to be truly happy for the first time in his life.
A drunken mob formed after hearing the rumor of the girl born to Josef, along with some other stories concerning strange things others had seen Josef do. Violence broke out at the camp. As the men tried to burn Josef alive, Anya ran out to save her father. Magda tried to rein her daughter in, but both were shot in the confusion.
 
   
 
However, years later, a drunken mob formed after hearing the rumor of the girl born to Erik and Magda, along with other tales concerning Erik. Violence broke out at the camp. As the men dragged Erik out, Anya ran out to save her father. Magda chased after Anya but both were shot in the confusion by a drunken member of the mob.
Seeing his wife and daughter murdered, Josef became enraged. He lost control of his powers. Josef buried his wife and eldest daughter, but left the other corpses for the crows. With the graves dug, Josef gathered his living children, and brought them with him to America.
 
   
 
Upon seeing Magda and Anya shot, Erik lost control of his powers. In the bloody aftermath, Erik buried his loved ones, but left the other corpses for the crows. With the graves dug, Erik gathered his living children, and brought them with him to America.
=== Coming to America: 1985 - 1995 ===
 
Upon arriving in America, Josef became Erik Lehnsherr. He took a job as an electrician at ESU to gain access to the Human Genome Project. There he met another mutant: [[Charles Xavier]], who was a researcher for the project. The two became quick friends.
 
   
 
=== Coming to America: 1985 - 1995 ===
Erik soon met [[Raven Darkholme]] and [[Jason Wyngarde]], two other mutants who infiltrated the project as part of a secret investigation. Erik caught them attempting to destroy the files on mutants which Erik and Charles were sequestering. When Erik learned why, he told Charles that they should destroy the files to protect mutants. Charles had a different idea and convinced Erik to join him in using the files to start a private community for mutants at Charles' [[X-Mansion|family estate]].
 
  +
Upon arriving in America, Erik carried out several jobs to support his family. Erik soon met [[Raven Darkholme]] and [[Jason Wyngarde]]. The two other mutants were infiltrating the Human Genome Project to find others of their kind, and Erik was soon drafted to their cause. Erik got a job as an electrician for Empire State University to gain access to the HGP.
   
  +
Erik met Professor [[Charles Xavier]] and the two became friends over long talks about their dreams for championing the cause of the mutant race. Though Erik, Raven, and Jason were prepared to start a war with humans over information discovered by the HGP, Charles eventually convinced Erik to give peace a try and join him in creating a [[Xavier's School for Gifted Youngsters|school]] for mutant children. Believing this is what Magda would want, Erik agreed.
When the majority of mutants they found were children, the community became a [[Xavier's School for Gifted Youngsters|school]]. Erik soon found himself the assistant headmaster of the school.
 
   
 
== Analysis ==
 
== Analysis ==
 
* '''Mutant Level:''' Erik is a Beta-Level Mutant with Alpha-Level projected potential.
 
* '''Mutant Level:''' Erik is a Beta-Level Mutant with Alpha-Level projected potential.
 
* '''Mutation - Magnetokinetic:''' Erik has comprehensive control over all forms of magnetism and utilizes that to manipulate metal and achieve a variety of effects.
 
* '''Mutation - Magnetokinetic:''' Erik has comprehensive control over all forms of magnetism and utilizes that to manipulate metal and achieve a variety of effects.
** '''''Magnetic Force Fields:''''' Erik can protect himself and others with a personal force field that he can quickly expand to protect large areas.
+
** '''''Electromagnetic Blast:''''' Erik can expel concentrated electromagnetic pulses, which are able to destroy both metallic and nonmetallic objects.
  +
** '''''Electromagnetic Sight:''''' By concentrating, Erik can perceive the world around himself as patterns of magnetic and electrical energy. He can perceive the natural electromagnetic auras given off by living beings. With careful study, Erik can discern the potential power level of a mutant with sufficient readable energy patterns.
  +
** '''''Geo-Magnetic Link:''''' Erik can sense anomalies in Earth's magnetic field. This allows him to detect other mutants with abilities similar to his.
 
** '''''Magnetic Armor:''''' Erik can reinforce the iron in his own body to make him somewhat more resilient to damage from external violent sources.
 
** '''''Magnetic Armor:''''' Erik can reinforce the iron in his own body to make him somewhat more resilient to damage from external violent sources.
** '''''Magnetic Blast:''''' Erik can expel concentrated electromagnetic pulses, which are able to destroy both metallic and nonmetallic objects.
 
 
** '''''Magnetic Flight:''''' Erik is capable of sustaining a limited form of flight (or levitation) through interacting with the Earth's magnetic field.
 
** '''''Magnetic Flight:''''' Erik is capable of sustaining a limited form of flight (or levitation) through interacting with the Earth's magnetic field.
** '''''Geo-Magnetic Link:''''' Erik can sense anomalies in Earth's magnetic field. This allows him to detect other mutants with abilities similar to his.
+
** '''''Magnetic Force Fields:''''' Erik can protect himself and others with a personal force field that he can quickly expand to protect large areas. Erik can also use his force fields to strike or trap an enemy or levitate objects and beings in the air.
 
** '''''Metallic Manipulation:''''' Erik can manipulate metallic matter at the sub-atomic level. By creating powerful electromagnetic fields around metallic objects, Erik can move and manipulate such objects remotely. While in such a field, Erik can levitate these objects with concentration.
 
** '''''Metallic Manipulation:''''' Erik can manipulate metallic matter at the sub-atomic level. By creating powerful electromagnetic fields around metallic objects, Erik can move and manipulate such objects remotely. While in such a field, Erik can levitate these objects with concentration.
 
** '''''Telepathic Resistance:''''' Erik's body has heightened electromagnetic activity, which causes feedback with telepathic signals, especially for those psychics who may not have encountered such interference before.
 
** '''''Telepathic Resistance:''''' Erik's body has heightened electromagnetic activity, which causes feedback with telepathic signals, especially for those psychics who may not have encountered such interference before.
 
* '''Expertise - Electrician:''' Erik is a talented electrician.
 
* '''Expertise - Electrician:''' Erik is a talented electrician.
* '''Expertise - Mechanic:''' Erik is a skilled automotive mechanic.
 
 
* '''Expertise - Metalworker:''' Erik is a skilled metallurgist.
 
* '''Expertise - Metalworker:''' Erik is a skilled metallurgist.
* '''Background - Wanderer:''' Though lacking a significant formal education, Erik speaks seven languages and has traveled the world extensively. He is also quite intelligent. He has a natural aptitude for strategic thinking, as evidenced by his ability to challenge Charles Xavier at chess - a game which Erik had never played before being taught by Xavier.
+
* '''Background - Wanderer:''' Though lacking a significant formal education, Erik speaks seven languages: German, Russian, French, Hebrew, Yiddish, Arabic, and English. Erik has traveled the world extensively. He is also quite intelligent and has a natural aptitude for strategic thinking, as evidenced by his ability to challenge Charles Xavier at chess - a game which Erik had never played before being taught by Xavier.
* '''Anger:''' Understandably, Erik has a visible resentment towards society and humanity at large. Harboring these feelings for so long has left him prone to being consumed by negative thoughts. Though still prone to bursts of violence, such as crushing metal cans with his powers or punching a wall, I've never seen any such behavior directed toward his children. Quite the contrary, the presence of children seems to have a calming effect on Erik. This school seems to be just what he needs to heal.
+
* '''Anger:''' Understandably, Erik has a visible resentment towards society and humanity at large. Harboring these feelings for so long has left him prone to being consumed by negative thoughts. Though still prone to bursts of violence, such as crushing metal cans with his powers or punching a wall, I have never seen any such behavior around the children. Quite the contrary, the presence of children seems to have a calming effect on Erik. This school seems to be just what he needs to heal from the tragedies of his past.
 
* '''Violent Past:''' Erik has killed before. Though the situations were arguably justified, it is possible that Erik may kill again if put in similar situations.
 
* '''Violent Past:''' Erik has killed before. Though the situations were arguably justified, it is possible that Erik may kill again if put in similar situations.
   
 
=== [[Analysis|Threat Assessment]] ===
 
=== [[Analysis|Threat Assessment]] ===
 
* '''Might:''' 3 - Peak Human
 
* '''Might:''' 3 - Peak Human
* '''Acumen:''' 4 - Gifted
+
* '''Acumen:''' 3 - Learned
 
* '''Speed:''' 3 - Exceptional
 
* '''Speed:''' 3 - Exceptional
 
* '''Tactical:''' 4 - Experienced Fighter
 
* '''Tactical:''' 4 - Experienced Fighter
Line 95: Line 96:
 
* The current login for this Cerebro File is "[[Moira MacTaggert|User: Moira X]]".<ref>[https://www.deviantart.com/roysovitch/art/Cerebro-Files-Erik-Lehnsherr-829278798 Cerebro Files: Erik Lehnsherr]</ref>
 
* The current login for this Cerebro File is "[[Moira MacTaggert|User: Moira X]]".<ref>[https://www.deviantart.com/roysovitch/art/Cerebro-Files-Erik-Lehnsherr-829278798 Cerebro Files: Erik Lehnsherr]</ref>
 
* He worked with Charles Xavier to develop a [[Mutant Classification]] system.<ref>[https://www.deviantart.com/roysovitch/art/Cerebro-Files-Xavier-Lehnsherr-Classification-830415091 Cerebro Files: Xavier-Lehnsherr Classification]</ref>
 
* He worked with Charles Xavier to develop a [[Mutant Classification]] system.<ref>[https://www.deviantart.com/roysovitch/art/Cerebro-Files-Xavier-Lehnsherr-Classification-830415091 Cerebro Files: Xavier-Lehnsherr Classification]</ref>
  +
* Erik has a MASTERY Score of 48, marking him as Superior.
   
 
=== Notes ===
 
=== Notes ===
 
* Erik Lehnsherr resides in Subsidiary-Reality M, within [[The Murums|Murum Locus]].
 
* Erik Lehnsherr resides in Subsidiary-Reality M, within [[The Murums|Murum Locus]].
  +
* Magneto is a character originating from ''Marvel Comics''.
   
 
== Links and References ==
 
== Links and References ==
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[[Category:Mechanics]]
 
[[Category:Mechanics]]
 
[[Category:Magnetic Manipulation]]
 
[[Category:Magnetic Manipulation]]
  +
[[Category:Psychic Link]]
 
[[Category:Force Field]]
 
[[Category:Force Field]]
 
[[Category:Emotional Consistency]]
 
[[Category:Emotional Consistency]]
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[[Category:Teachers]]
 
[[Category:Teachers]]
 
[[Category:Pedagogy]]
 
[[Category:Pedagogy]]
  +
[[Category:Metallurgy]]
 
[[Category:Non-DC Characters]]
 
[[Category:Non-DC Characters]]
 
[[Category:Beta-Level Mutant]]
 
[[Category:Beta-Level Mutant]]
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[[Category:A3 Mutant]]
 
[[Category:A3 Mutant]]
 
[[Category:Jewish]]
 
[[Category:Jewish]]
  +
[[Category:Lehnsherr Family]]
  +
[[Category:Superior]]
  +
[[Category:1951 Birth]]
  +
[[Category:Peak Human Might]]
  +
[[Category:Learned Acumen]]
  +
[[Category:Exceptional Speed]]
  +
[[Category:Experienced Tactical]]
  +
[[Category:Mastered Energy]]
  +
[[Category:Enhanced/Tough Resilience]]

Revision as of 16:42, 12 September 2020

NOTE: This character's second portrait awaits sponsorship. You can sponsor it here. Your support will allow this character to be explored in Earth-27.

Biography

Childhood: 1951 - 1965

Max Eisenhardt was born to two Jewish Holocaust survivors in East Germany. Max's parents told him all about the horrors they witnessed at the hands of men. Max was disgusted to learn these things, but also very angry that his people put faith in a "deaf god" instead of fighting back.

Coming of Age: 1965 - 1969

As a teenager, the Eisenhardts decided to escape East Germany and devised a means to flee to West Germany. In the process, the Eisenhardts were captured by troops. Enraged by the soldiers' execution of his father, Max discovered his mutant powers. In the resulting violence, the soldiers were killed and his mother mortally wounded. Horrified, Max fled.

As an orphan, Max became a petty criminal to survive while on the lam. After several minor adventures, Max found himself in Israel. With limited resources and no history, Max joined the military.

Military Service: 1969 - 1973

Max was involved in a number of conflicts with the Egyptian military and Arab coalitions in the Sinai peninsula. The violence brought out the worst in Max and he chose to desert, catching the first available boat.

Transia: 1973 - 1984

Now using his mother's maiden name to create his true identity as Erik Lehnsherr, Erik settled in the remote area surrounding Mt. Wundagore. Erik took comfort among marginalized peoples and took to living with a Romany camp. He fell in love with a young woman in the camp. Her name was Magda Maximoff. When it was discovered she was pregnant, Erik promised to care for her. To better support his family, Erik found work in a factory in a nearby city.

In rapid succession, Erik and his lover had four children. Their first was Anya, followed by the twins Pietro and Wanda, and finally Lorna. Lorna had been born with green hair, eyes, and lips. In light of this, Erik revealed his own abilities to Magda. Not only did Magda accept Erik, but so did most of her camp, leading to Erik accepting his nature and allowing himself to be truly happy for the first time in his life.

However, years later, a drunken mob formed after hearing the rumor of the girl born to Erik and Magda, along with other tales concerning Erik. Violence broke out at the camp. As the men dragged Erik out, Anya ran out to save her father. Magda chased after Anya but both were shot in the confusion by a drunken member of the mob.

Upon seeing Magda and Anya shot, Erik lost control of his powers. In the bloody aftermath, Erik buried his loved ones, but left the other corpses for the crows. With the graves dug, Erik gathered his living children, and brought them with him to America.

Coming to America: 1985 - 1995

Upon arriving in America, Erik carried out several jobs to support his family. Erik soon met Raven Darkholme and Jason Wyngarde. The two other mutants were infiltrating the Human Genome Project to find others of their kind, and Erik was soon drafted to their cause. Erik got a job as an electrician for Empire State University to gain access to the HGP.

Erik met Professor Charles Xavier and the two became friends over long talks about their dreams for championing the cause of the mutant race. Though Erik, Raven, and Jason were prepared to start a war with humans over information discovered by the HGP, Charles eventually convinced Erik to give peace a try and join him in creating a school for mutant children. Believing this is what Magda would want, Erik agreed.

Analysis

  • Mutant Level: Erik is a Beta-Level Mutant with Alpha-Level projected potential.
  • Mutation - Magnetokinetic: Erik has comprehensive control over all forms of magnetism and utilizes that to manipulate metal and achieve a variety of effects.
    • Electromagnetic Blast: Erik can expel concentrated electromagnetic pulses, which are able to destroy both metallic and nonmetallic objects.
    • Electromagnetic Sight: By concentrating, Erik can perceive the world around himself as patterns of magnetic and electrical energy. He can perceive the natural electromagnetic auras given off by living beings. With careful study, Erik can discern the potential power level of a mutant with sufficient readable energy patterns.
    • Geo-Magnetic Link: Erik can sense anomalies in Earth's magnetic field. This allows him to detect other mutants with abilities similar to his.
    • Magnetic Armor: Erik can reinforce the iron in his own body to make him somewhat more resilient to damage from external violent sources.
    • Magnetic Flight: Erik is capable of sustaining a limited form of flight (or levitation) through interacting with the Earth's magnetic field.
    • Magnetic Force Fields: Erik can protect himself and others with a personal force field that he can quickly expand to protect large areas. Erik can also use his force fields to strike or trap an enemy or levitate objects and beings in the air.
    • Metallic Manipulation: Erik can manipulate metallic matter at the sub-atomic level. By creating powerful electromagnetic fields around metallic objects, Erik can move and manipulate such objects remotely. While in such a field, Erik can levitate these objects with concentration.
    • Telepathic Resistance: Erik's body has heightened electromagnetic activity, which causes feedback with telepathic signals, especially for those psychics who may not have encountered such interference before.
  • Expertise - Electrician: Erik is a talented electrician.
  • Expertise - Metalworker: Erik is a skilled metallurgist.
  • Background - Wanderer: Though lacking a significant formal education, Erik speaks seven languages: German, Russian, French, Hebrew, Yiddish, Arabic, and English. Erik has traveled the world extensively. He is also quite intelligent and has a natural aptitude for strategic thinking, as evidenced by his ability to challenge Charles Xavier at chess - a game which Erik had never played before being taught by Xavier.
  • Anger: Understandably, Erik has a visible resentment towards society and humanity at large. Harboring these feelings for so long has left him prone to being consumed by negative thoughts. Though still prone to bursts of violence, such as crushing metal cans with his powers or punching a wall, I have never seen any such behavior around the children. Quite the contrary, the presence of children seems to have a calming effect on Erik. This school seems to be just what he needs to heal from the tragedies of his past.
  • Violent Past: Erik has killed before. Though the situations were arguably justified, it is possible that Erik may kill again if put in similar situations.

Threat Assessment

  • Might: 3 - Peak Human
  • Acumen: 3 - Learned
  • Speed: 3 - Exceptional
  • Tactical: 4 - Experienced Fighter
  • Energy: 6 - Mastered
  • Resilience: 3 - Enhanced, Tough

Trivia and Notes

Trivia

Notes

  • Erik Lehnsherr resides in Subsidiary-Reality M, within Murum Locus.
  • Magneto is a character originating from Marvel Comics.

Links and References