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Anya Maximoff (Daughter, Deceased)
 
Anya Maximoff (Daughter, Deceased)
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|affiliation = Acolyte Squad (Mentor)
 
|debut = [[Cerebro Scans: First Meeting]]
 
|debut = [[Cerebro Scans: First Meeting]]
 
|birth_date = January 30th, 1951
 
|birth_date = January 30th, 1951

Revision as of 20:56, 14 July 2020

NOTE: This character's second portrait awaits sponsorship. You can sponsor it here. Your support will allow this character to be explored in Earth-27.

Biography

Childhood: 1951 - 1965

Max Eisenhardt was born to two Jewish Holocaust survivors in East Germany. Max's parents told him all about the horrors they witnessed at the hands of men. Max was disgusted to learn these things, but also very angry that his people put faith in a "deaf god" instead of fighting back.

Coming of Age: 1965 - 1969

As a teenager, the Eisenhardts decided to escape East Germany and devised a means to flee to West Germany. In the process, the Eisenhardts were captured by troops. Enraged by the soldiers' execution of his father, Max discovered his mutant powers. In the resulting violence, the soldiers were killed and his mother mortally wounded. Horrified, Max fled.

As an orphan, Max became a petty criminal to survive while on the lam. After several minor adventures, Max found himself in Israel. With limited resources and no history, Max joined the military.

Military Service: 1969 - 1973

Max was involved in a number of conflicts with the Egyptian military and Arab coalitions in the Sinai peninsula. The violence brought out the worst in Max and he chose to desert, catching the first available boat.

Transia: 1973 - 1984

Now using his mother's maiden name to create his true identity as Erik Lehnsherr, Erik settled in the remote area surrounding Mt. Wundagore. Erik took comfort among marginalized peoples and took to living with a Romany camp. He fell in love with a young woman in the camp. Her name was Magda Maximoff. When it was discovered she was pregnant, Erik promised to care for her. To better support his family, Erik found work in a factory in a nearby city.

In rapid succession, Erik and his lover had four children. Their first was Anya, followed by the twins Pietro and Wanda, and finally Lorna. Lorna had been born with green hair, eyes, and lips. In light of this, Erik revealed his own abilities to Magda. Not only did Magda accept Erik, but so did most of her camp, leading to Erik accepting his nature and allowing himself to be truly happy for the first time in his life.

However, years later, a drunken mob formed after hearing the rumor of the girl born to Erik and Magda, along with other tales concerning Erik. Violence broke out at the camp. As the men dragged Erik out, Anya ran out to save her father. Magda chased after Anya but both were shot in the confusion by a drunken member of the mob.

Upon seeing Magda and Anya shot, Erik lost control of his powers. In the bloody aftermath, Erik buried his loved ones, but left the other corpses for the crows. With the graves dug, Erik gathered his living children, and brought them with him to America.

Coming to America: 1985 - 1995

Upon arriving in America, Erik carried out several jobs to support his family. Erik soon met Raven Darkholme and Jason Wyngarde. The two other mutants were infiltrating the Human Genome Project to find others of their kind, and Erik was soon drafted to their cause. Erik got a job as an electrician for Empire State University to gain access to the HGP.

Erik met Professor Charles Xavier and the two became friends over long talks about their dreams for championing the cause of the mutant race. Though Erik, Raven, and Jason were prepared to start a war with humans over information discovered by the HGP, Charles eventually convinced Erik to give peace a try and join him in creating a school for mutant children. Believing this is what Magda would want, Erik agreed.

Analysis

  • Mutant Level: Erik is a Beta-Level Mutant with Alpha-Level projected potential.
  • Mutation - Magnetokinetic: Erik has comprehensive control over all forms of magnetism and utilizes that to manipulate metal and achieve a variety of effects.
    • Electromagnetic Blast: Erik can expel concentrated electromagnetic pulses, which are able to destroy both metallic and nonmetallic objects.
    • Electromagnetic Sight: By concentrating, Erik can perceive the world around himself as patterns of magnetic and electrical energy. He can perceive the natural electromagnetic auras given off by living beings. With careful study, Erik can discern the potential power level of a mutant with sufficient readable energy patterns.
    • Geo-Magnetic Link: Erik can sense anomalies in Earth's magnetic field. This allows him to detect other mutants with abilities similar to his.
    • Magnetic Armor: Erik can reinforce the iron in his own body to make him somewhat more resilient to damage from external violent sources.
    • Magnetic Flight: Erik is capable of sustaining a limited form of flight (or levitation) through interacting with the Earth's magnetic field.
    • Magnetic Force Fields: Erik can protect himself and others with a personal force field that he can quickly expand to protect large areas. Erik can also use his force fields to strike or trap an enemy or levitate objects and beings in the air.
    • Metallic Manipulation: Erik can manipulate metallic matter at the sub-atomic level. By creating powerful electromagnetic fields around metallic objects, Erik can move and manipulate such objects remotely. While in such a field, Erik can levitate these objects with concentration.
    • Telepathic Resistance: Erik's body has heightened electromagnetic activity, which causes feedback with telepathic signals, especially for those psychics who may not have encountered such interference before.
  • Expertise - Electrician: Erik is a talented electrician.
  • Expertise - Metalworker: Erik is a skilled metallurgist.
  • Background - Wanderer: Though lacking a significant formal education, Erik speaks seven languages: German, Russian, French, Hebrew, Yiddish, Arabic, and English. Erik has traveled the world extensively. He is also quite intelligent and has a natural aptitude for strategic thinking, as evidenced by his ability to challenge Charles Xavier at chess - a game which Erik had never played before being taught by Xavier.
  • Anger: Understandably, Erik has a visible resentment towards society and humanity at large. Harboring these feelings for so long has left him prone to being consumed by negative thoughts. Though still prone to bursts of violence, such as crushing metal cans with his powers or punching a wall, I have never seen any such behavior around the children. Quite the contrary, the presence of children seems to have a calming effect on Erik. This school seems to be just what he needs to heal from the tragedies of his past.
  • Violent Past: Erik has killed before. Though the situations were arguably justified, it is possible that Erik may kill again if put in similar situations.

Threat Assessment

  • Might: 3 - Peak Human
  • Acumen: 3 - Learned
  • Speed: 3 - Exceptional
  • Tactical: 4 - Experienced Fighter
  • Energy: 6 - Mastered
  • Resilience: 3 - Enhanced, Tough

Trivia and Notes

Trivia

Notes

  • Erik Lehnsherr resides in Subsidiary-Reality M, within Murum Locus.
  • Magneto is a character originating from Marvel Comics.

Links and References